CALL OF DUTY: MODERN WARFARE - JANUARY 22ND PATCH NOTES
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WHAT’S NEW
Playlist Update: Added Capure the Flag and Shoot the Ship (Removes Shoot House 24/7) playlists! We also added Aniyah Palace back into rotation
5 additional loadout slots!
New Weapon – Crossbow! Unlocked by using a Marksman Rifle with a Reflex Optic, get 5 kills in 25 different matches!
In some cases, players could hit an invisible kill trigger in a bush that would cause them to die instantly while near A Flag on Port. This has been fixed.
Fixed an out of bounds exploit on Aniyah Palace
Temporarily removing Krovnik Farmland out of rotation while we work on a few bugs
Fix for a bug that could lock a PC player’s FOV at 60 until they respawn while in Ground War
The “Stand Together” calling card (3 Wins in Team Deathmatch) was being awarded even though this calling card is earned by default. This has been adjusted to the “Redemption” calling card.
The Daily Challenge for getting “10 Claymore Kills” was awarding the “One Shot” spray which is unlocked by default. This has been adjusted to the “Soft Serve” spray.
Fix for an issue where the playlist filter would not switch game modes, even with multiple modes selected
Adjusted the damage threshold for “Get X Kills while Injured” challenge to make it a bit easier to obtain
Various out-of-map exploit fixes
Fix for a few graphical errors that could occur on Ground War maps
Infected: Fixed a bug where the Nuke effects and audio will interrupt and overlap the final killcam if called in after death of the final survivor
Fixes to the Recent Players list appearing incorrectly on Xbox
Fixed a bug that allowed players to capture the Hardpoint while in the hotel on St. Petrograd
Adjusted the obituary to remove the oldest items first
Fixed a bug that would reset Voice Chat settings after the application was hard closed
Fix for a bug that allowed player collision. This has been fixed
Players can no longer cancel their recovery state when sliding, but will always incur the standard fire delay (visually the player will still respond)
On Shipment, players are able to set Care Packages on spawn points, causing players to die instantly when spawning in on these points. This has been fixed.
Fixed an issue where the Elite Xbox One controller had a slight bounce back with the analog sticks
Fixed a bug that could give players invincibility
Fix for some Officer Progression emblems not displaying the correct rarity
Fixed an issue that would lock Operator missions despite having the correct Battle Pass Tier
Field Upgrades:
Fixed a bug where using the ‘Stopping Power Rounds’ Field Upgrade with an empty C4 slot would cause the C4 detonator to appear before reloading with the Stopping Power Rounds
Fixed a bug that allowed players to reach unintended locations while manipulating the Weapon Drop Field Upgrade
Fixed a bug that allowed the Recon Drone to fly into geo if C4 was thrown onto it
Fix for Stopping Power Rounds not applying the correct damage boost to headshots
Trophy System:
Increased protection radius
Decreased the radius and the damage taken by trophy explosions
Fixed a bug where the explosion damage and effects wouldn’t trigger for the third explosion
Killstreaks:
Fixed a bug that allowed the Cruise Missile to kill players while out of bounds on Shipment
Fixed a bug where the 1mW Laser would not appear equipped on the 1911 pistol while in the Gunsmith menu
M4A1 Blueprint "OG" ADS position moved forward; the viewmodel or gun's position relative to the camera or player's eye is moved forward more, so it blocks less of the line of sight
Changing the magazine capacity from 45 to 50 for the RAM-7 extended magazine.
Increasing the bullet penetration of the MK2 Carbine
Less horizontal recoil on the initial bullets of the FN Scar-17
Changed the way stats are displayed for stocks to be more consistent with other attachments (this is for the graphs only, not the actual stats)
Domination: Flags must be neutralized before being captured again. Settings for neutralization timing are now available in settings
Decreased charge time on the Trophy System
Headshot multiplier damage has been clamped; torso and headshots are now the same
Removed lightweight boost and decreased charge time on Dead Silence
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