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Hello MW2 Players!
It’s been incredible to see so many of you playing the game in the last week. We have loved seeing your amazing plays and remain very excited to see you taking on all the challenges and jumping into Special Ops.
We have spent the days since launch working on a number of improvements and fixes. While we have been providing live updates on social for smaller bug fixes or critical support through playlist updates, we wanted to dive a bit deeper on the larger update that went live in-game last night.
General Updates
We’ve addressed a number of crashes affecting players across all platforms including the bug that caused certain players partied-up in game to crash when matchmaking. Last night’s update should provide additional stability in terms of crashing. We will continue to monitor live issue reports and provide resolutions as soon as we are able.
We have made general game improvements including:
Fix for various camos not unlocking during progression.
Fixed framerate drop issues.
Addressed known freezing issues.
Overall performance improvements.
Added fixes for stuttering and lag issues.
PC
A recent NVIDIA hotfix addressed some critical issues. Please make sure you are running the game on drivers 526.61.
The PC benchmark map has been updated with a more accurate reading of the FPS display.
Be sure to follow our friends at Beenox for additional updates for MW2 on PC.
Weapons
We are actively collecting weapon performance/usage data and will provide detailed updates on weapon-balancing with the launch of Season 01.
Last week we disabled the attachment tuning feature due to an issue affecting players with 4 or more tuned attachments equipped at once. We re-enabled attachment tuning in last night’s update so players should not encounter further issues equipping attachments on a weapon.
Multiplayer
Enemy or live ping will remain disabled in multiplayer until a fix is implemented with the launch of Season 01. This is due to a bug where ping remained on some players after death. KBM players are currently still able to danger ping.
The player icon on the minimap will no longer disappear after a player is revived in certain modes.
Maps/Playlists
We have added Breenbergh Hotel into Third Person Moshpit
There are no significant map changes, but we have patched various exploits and geometry bugs in the days since launch. We’ll continue to address small fixes through daily updates.
UI/UX
We continue to refine our UI and will have more details in the Season 01 launch notes.
In addition to changes that we have already made, we are also actively tracking live issues. Some of the known issues at present include:
We are aware of the following issues and fixes are in the works
Riot shield provides invincibility against chopper gunner and VTOL
DDOS Field upgrade availability bug
A bug affecting helicopter height, which allows them to leave the map in some instances
You can stay up-to-date for live issue tracking on our official Trello board.
This is an exciting time for the Call of Duty community, and we want to thank you for playing Modern Warfare II! We will continue to provide updates and support here as we continue making refinements to our game.
We are hard at work on the launch of Warzone 2.0 and the brand new DMZ mode that will drop with Season 01 on November 16th. Additional intel on Al Mazrah and all things WZ2 is coming soon…
We’ll be back with comprehensive notes ahead of Season 01. Be sure to follow Infinity Ward social channels:
Stay frosty!